In this project at Roof I got to model all environments, props and trees. The vegetation used is from megascans, except for the trees that I got to make them in Speedtree. I'm also uploading a video of the Mash I did so I could iterate faster with the road in each scene. I also did the texture and lookdev of the road, setting up a layer so it could be controlled the ramp in each scene trough projections.
Road MASH System