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Roof - Credit Karma

In this project at Roof I got to model all environments, props and trees. The vegetation used is from megascans, except for the trees that I got to make them in Speedtree. I'm also uploading a video of the Mash I did so I could iterate faster with the road in each scene. I also did the texture and lookdev of the road, setting up a layer so it could be controlled the ramp in each scene trough projections.

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Initial Shot env, scattering and sunflower placement wip

Initial Shot env, scattering and sunflower placement wip

Env model, scattering and sunflower placement wip

Env model, scattering and sunflower placement wip

Env model and scattering wip

Env model and scattering wip

Env model and scattering wip

Env model and scattering wip

Env model and scattering wip

Env model and scattering wip

Env model and scattering wip

Env model and scattering wip

Env model and scattering wip

Env model and scattering wip

Final gate model only

Final gate model only

Signs model only

Signs model only

Flag model only

Flag model only

Baloon model

Baloon model

Baloon cage model

Baloon cage model

Props and rock scans

Props and rock scans

Props and rock scans

Props and rock scans

Road MASH System